![]() In game, do not add any additional traits either through a mod or in game. Randomize traits before you do anything else. WORKAROUND: Delete the notify.glob file along with cache files (I have no idea what that is actually). ![]() If a sim had ever had extra traits either through the game or mods and the traits were edited, it created a save corrupting error, all sims would be renamed to the sim that you tried to edit and none of the Sims could be edited. UPDATE and temporary fix: The bug I had was a little more complicated. I wonder if something is wrong with the family I was trying to edit. I'll check back in after I start it up again.ĮTAAA: I'm still not able to edit traits of existing gallery Sims, but I had no problem creating a new sim and horse from scratch. I always clear the cache files and I deleted the UI errors. I pulled it out and I'm repairing the game. Update : No huge update today just adding a minlod value that has been missing hitherto, in an effort to minimize last exceptions. No mods in that family either.ĮTA: no CC at all in the game, though I did find a save folder from Kuttoe. To Make it Clear: XML Injector is required to run the mod in its complete state. I couldn't change traits on a family from my gallery. I don't have any mods in the game right now.
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